Forbidden

NameTime NeededMaterials Needed (1 per column)Bad Stuff
Ancient Burial Site
03:30
04:00
04:30
05:00
Every 10:00:
A rotten matter creeps up from underneath the Burial Site. Spawns 6 pieces of Living Matter.
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 5 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 4 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 3 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 2 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
Dark Gate
03:30
04:00
04:30
05:00
Every 10:00:
Old tales talk of horrific, bloodthirsty apparitions emerging from beyond Dark Gates. Kills 10 random villagers.
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-4 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-10 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Fishmen Outpost
03:30
04:00
04:30
05:00
Every 10:00:
Fishmen are small and cunning enough to sneak into a settlement and poison the food supply. Villagers have a +25% chance of death after eating.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 8 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 7 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 6 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 6 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 5 fallen trees.
Hungry Mistworm
03:30
04:00
04:30
05:00
Every 10:00:
Where there is one mistworm, soon many more will follow. Destroys all stored food (both raw and cooked).
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 6 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
Drainage Mole
03:30
04:00
04:30
05:00
Every 10:00:
Drainage moles are intelligent beings, but they can be very bad-tempered when hungry. Kills villagers and destroys all resource nodes and buildings within a 20 field radius.
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -16 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -18 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -20 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -22 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
Lightning Catcher
03:30
04:00
04:30
05:00
Every 10:00:
Some scholars are trying to capture and harness the power of lightning... but their experiments usually bring destruction instead. Destroys 4 random buildings in the settlement.
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
Destroyed Rainpunk Foundry
04:30
05:00
05:30
06:00
Every 10:00:
The core of the machinery is unstable, and could explode at any minute. Destroys everything within a 18 field radius.
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 120 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 110 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 100 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 90 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
Giant Stormbird's Nest
03:30
04:00
04:30
05:00
Every 10:00:
With its giant wings, the Stormbird can bring even more stormy clouds over the settlement. Villagers get a -4 penalty to their Resolve during each storm. Multiplies with Hostility level. (Permanent. Won't be removed once the corresponding Glade Event is finished.)
1 Impatience Point
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
Wildfire
03:30
04:00
04:30
05:00
Every 10:00:
The mere presence of a fire spirit can cause spontaneous combustion in its vicinity. Destroys all stored fuel (Coal, Oil, Wood, Sea Marrow).
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 2 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 3 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 4 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 5 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)

Dangerous

NameTime NeededMaterials Needed (1 per column)Bad Stuff
Ancient Shrine
02:00
02:00
02:00
02:00
Every 08:00:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 5 random villagers.
Forgotten Temple of the Sun
02:00
02:00
02:00
02:00
Every 08:00:
The Temple demands offerings. Destroys all trade goods in the Warehouse (packs of goods, Amber, Ancient Tablets).
Forsaken Crypt
03:30
04:00
04:30
05:00
Every 10:00:
What was once taken must now be given back. All stored Amber and Wine will be lost.
1 Impatience Point
While working:
The scent of your wealth makes the robbed spirit angry. You get -3 to Global Resolve for every 10 Amber in the settlement's Warehouses. (Is active only when the corresponding Glade Event is being worked on)
While working:
The scent of your wealth makes the robbed spirit angry. You get -4 to Global Resolve for every 10 Amber in the settlement's Warehouses. (Is active only when the corresponding Glade Event is being worked on)
While working:
The scent of your wealth makes the robbed spirit angry. You get -5 to Global Resolve for every 10 Amber in the settlement's Warehouses. (Is active only when the corresponding Glade Event is being worked on)
While working:
The scent of your wealth makes the robbed spirit angry. You get -6 to Global Resolve for every 10 Amber in the settlement's Warehouses. (Is active only when the corresponding Glade Event is being worked on)
Open Vault
03:30
04:00
04:30
05:00
Every 10:00:
A thick, spreading cloud of miasma. It kills every living being within a radius of 20 fields.
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -12 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 100% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -14 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 125% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -16 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 150% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -18 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 175% faster. (Is active only when the corresponding Glade Event is being worked on)
Ancient Shrine
01:30
Every 00:45:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 3 random villagers.
Every 05:30:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 3 random villagers.
Fallen Beaver Traders
03:30
04:00
04:30
05:00
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
Fallen Harpy Scientists
03:30
04:00
04:30
05:00
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
Fallen Human Explorers
03:30
04:00
04:30
05:00
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
Fallen Lizard Hunters
03:30
04:00
04:30
05:00
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
Living Matter (Clone)
02:30
03:00
03:30
04:00
Every 08:00:
The odor from living matter is making people feel sick. (-3 to Global Resolve)
Living matter has a tendency to spread uncontrollably. It multiplies, creating new clusters.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 2 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
Living Matter
02:30
03:00
03:30
04:00
Every 08:00:
The odor from living matter is making people feel sick. (-3 to Global Resolve)
Living matter has a tendency to spread uncontrollably. It multiplies, creating new clusters.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 2 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
Small Destroyed Caravan
03:30
04:00
04:30
05:00
Every 10:00:
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
1 Impatience Point
While working:
People are afraid of whatever destroyed the caravan. (-3 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-4 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
Large Destroyed Caravan
03:30
04:00
04:30
05:00
Every 10:00:
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
1 Impatience Point
While working:
People are afraid of whatever destroyed the caravan. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-7 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
Hidden Trader Cemetery
03:30
04:00
04:30
05:00
Every 10:00:
A quick cover-up of this crime will prevent any serious consequences. Otherwise, the Merchant Guild will retaliate. All your goods are worth 50% less to traders.
1 Impatience Point
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
Fishmen Cave
03:30
04:00
04:30
05:00
Every 10:00:
Fishmen witches have prepared a special surprise for anyone trying to break into the cave. Spawns 3 Fishmen Totems.
1 Impatience Point
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
Fishmen Totem
00:50
01:00
01:10
01:20
Rain Spirit Totem
03:30
04:00
04:30
05:00
Every 10:00:
Though it may be primitive, Fishmen magic can be very effective. Destroys all roads in the settlement.
Villagers move 30% slower.
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Totem of Denial
03:30
04:00
04:30
05:00
Every 10:00:
Heavy clouds are gathering around the Sacrifice Totem. The storm’s duration is increased by +100%, while drizzle and clearance seasons are decreased by -50%.
1 Impatience Point
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
Harmony Spirit Altar
03:30
04:00
04:30
05:00
Every 10:00:
Harmony has been disturbed. (-5 to Global Resolve)
1 Impatience Point
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
Petrified Tree
03:30
04:00
04:30
05:00
Every 10:00:
The sickness of the petrified tree spreads throughout the settlement. Destroys all stored wood (planks, wood).
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 60% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 70% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 80% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 90% slower. (Is active only when the corresponding Glade Event is being worked on)
Fuming Machinery
02:00
02:00
02:00
02:00
Every 08:00:
The core of the machinery is unstable, and could explode at any minute. Destroys everything within a 10 field radius.
Leaking Cauldron
03:30
04:00
04:30
05:00
Every 10:00:
A toxic substance of unknown origin. Destroys all planted crops in farm fields.
Food tastes terrible due to contaminants from a leaking cauldron. (-8 to Global Resolve)
While working:
All food production (both raw and cooked) is 60% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 70% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 80% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 90% slower. (Is active only when the corresponding Glade Event is being worked on)
Stonetooth Termite Burrow
03:30
04:00
04:30
05:00
Every 10:00:
Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
While working:
Harvesting and planting are -50% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -60% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -70% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-7 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -80% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)

None

NameTime NeededMaterials Needed (1 per column)Bad Stuff
Archaeological Discovery
05:15
06:00
06:45
07:30
20× Eggs
10× Coats
25× Eggs
15× Coats
30× Eggs
20× Coats
35× Eggs
25× Coats
Archaeological Excavation
05:15
06:00
06:45
07:30
20× Resin
20× Herbs
30× Resin
30× Herbs
35× Resin
35× Herbs
40× Resin
40× Herbs
Archaeological Reconstruction
05:15
06:00
06:45
07:30
Archaeological Discovery
05:15
06:00
06:45
07:30
20× Eggs
10× Coats
25× Eggs
15× Coats
30× Eggs
20× Coats
35× Eggs
25× Coats
Archaeological Excavation
05:15
06:00
06:45
07:30
20× Resin
20× Herbs
30× Resin
30× Herbs
35× Resin
35× Herbs
40× Resin
40× Herbs
Archaeological Reconstruction
05:15
06:00
06:45
07:30
Archaeological Discovery
05:15
06:00
06:45
07:30
20× Eggs
10× Coats
25× Eggs
15× Coats
30× Eggs
20× Coats
35× Eggs
25× Coats
Archaeological Excavation
05:15
06:00
06:45
07:30
20× Resin
20× Herbs
30× Resin
30× Herbs
35× Resin
35× Herbs
40× Resin
40× Herbs
Archaeological Reconstruction
05:15
06:00
06:45
07:30
Small Encampment
01:00
01:00
01:00
01:00
10× Roots
10× Eggs
10× Meat
Large Encampment
02:00
02:00
02:00
02:00
12× Roots
12× Eggs
12× Meat
16× Roots
16× Eggs
16× Meat
20× Roots
20× Eggs
20× Meat
Small Abandoned Cache
01:00
01:00
01:00
01:00
Medium Abandoned Cache
02:00
02:00
02:00
02:00
Large Abandoned Cache
03:00
03:00
03:00
03:00
Ghost Chest
01:00
01:00
01:00
01:00
Ghost Chest
01:00
01:00
01:00
01:00
Clay Deposit (Large)
02:00
Clay Deposit (Small)
02:00
Dewberry Bush (Large)
02:00
Dewberry Bush (Small)
02:00
Flax Field (Large)
02:00
Flax Field (Small)
02:00
Herb Node (Large)
02:00
Herb Node (Small)
02:00
Leech Broodmother (Large)
02:00
Leech Broodmother (Small)
02:00
Grasscap Mushrooms (Large)
02:00
Grasscap Mushrooms (Small)
02:00
Ancient Proto Wheat
02:00
Dead Leviathan
02:00
Giant Proto Fungus
02:00
Moss Broccoli Patch (Large)
02:00
Moss Broccoli Patch (Small)
02:00
Grasscap Mushrooms (Large)
02:00
Grasscap Mushrooms (Small)
02:00
Reed Field (Large)
02:00
Reed Field (Small)
02:00
Root Deposit (Large)
02:00
Root Deposit (Small)
02:00
Sea Marrow Deposit (Large)
02:00
Sea Marrow Deposit (Small)
02:00
Slickshell Broodmother (Large)
02:00
Slickshell Broodmother (Small)
02:00
Snake Nest (Large)
02:00
Snake Nest (Small)
02:00
Stone Deposit (Large)
02:00
Stone Deposit (Small)
02:00
Stormbird Nest (Large)
02:00
Stormbird Nest (Small)
02:00
Swamp Wheat Field (Large)
02:00
Swamp Wheat Field (Small)
02:00
Wormtongue Nest (large)
02:00
Wormtongue Nest (small)
02:00
Ghost of a Blight Fighter Captain
00:04
00:05
00:05
00:06
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Suppressed Rebel
00:04
00:05
00:05
00:06
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys 6 stored If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Resentful Human
00:04
00:05
00:05
00:06
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Ale, Coats, Incense, Training Gear, Wine, Scrolls, Cosmetics.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of the Queen's Lickspittle
00:04
00:05
00:05
00:06
Every 30:00:
The ghosts are disappointed in you. You receive 0.5 Impatience Points.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Lizard Leader
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Beavers).
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Tortured Harpy
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Humans).
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Beaver Engineer
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Lizards).
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Poisoned Human
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Harpies).
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Mad Alchemist
00:04
00:05
00:05
00:06
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Sea Marrow, Oil, Coal.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Lizard Worker
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Beavers).
Pain and suffering speak through the phantoms of the past. Destroys all stored Berries, Eggs, Grain, Herbs, Insects, Meat, Mushrooms, Roots, Vegetables.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Starved Harpy
00:04
00:05
00:05
00:06
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Humans).
Pain and suffering speak through the phantoms of the past. Destroys all stored Berries, Eggs, Grain, Herbs, Insects, Meat, Mushrooms, Roots, Vegetables.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of an Innkeeper
00:04
00:05
00:05
00:06
Every 45:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Biscuits, Jerky, Pickled Goods, Pie, Skewers.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Deranged Scout
00:04
00:05
00:05
00:06
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Furious Villager
00:04
00:05
00:05
00:06
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Amber, Ancient Tablet.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Scared Firekeeper
00:04
00:05
00:05
00:06
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Loyal Servant
00:04
00:05
00:05
00:06
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Simple Tools, Infused Tools.
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Defeated Viceroy
00:04
00:05
00:05
00:06
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Druid
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Royal Gardener
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Hooded Knight
00:04
00:05
00:05
00:06
Every 35:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Fire Priest
00:04
00:05
00:05
00:06
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Treasure Hunter
00:04
00:05
00:05
00:06
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Royal Architect
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Worried Carter
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Storm Victim
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Mourning Harpy
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Terrified Woodcutter
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Lizard General
00:04
00:05
00:05
00:06
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Friendly Advisor
00:04
00:05
00:05
00:06
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
Ghost of a Fallen Newcomer
00:04
00:05
00:05
00:06
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
Haunted Beaver House
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Brewery
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Herb Garden
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Human House
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Market
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Rain Mill
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Small Farm
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Haunted Temple
02:37
03:00
03:22
03:45
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
Alchemist's Hut
01:00
Alchemist's Hut
02:00
Apothecary
01:00
Apothecary
02:00
Artisan
01:00
Artisan
02:00
Bakery
01:00
Bakery
02:00
Bath House
01:00
Bath House
02:00
Beaver House
01:00
Beaver House
01:00
Big Shelter
01:00
Big Shelter
01:00
Brewery
01:00
Brewery
02:00
Brick Oven
01:00
Brick Oven
02:00
Brickyard
01:00
Brickyard
02:00
Butcher
01:00
Butcher
02:00
Carpenter
01:00
Carpenter
02:00
Cellar
01:00
Cellar
02:00
Clan Hall
01:00
Clan Hall
02:00
Clay Pit
01:00
10× Wood
Clay Pit
02:00
10× Wood
Rain Collector
01:00
Rain Collector
02:00
Cookhouse
01:00
Cookhouse
02:00
Cooperage
01:00
Cooperage
02:00
Crude Workstation
01:00
Druid's Hut
01:00
Druid's Hut
02:00
Explorers' Lodge
01:00
Explorers' Lodge
02:00
Homestead
01:00
Homestead
02:00
Field Kitchen
01:00
Finesmith
01:00
Finesmith
02:00
Foragers' Camp
01:00
Foragers' Camp
02:00
Forum
01:00
Forum
02:00
Furnace
01:00
Furnace
02:00
Granary
01:00
Granary
02:00
Greenhouse
01:00
Greenhouse
02:00
Grill
01:00
Grill
02:00
Grove
01:00
Grove
02:00
Guild House
01:00
Guild House
02:00
Harpy House
01:00
Harpy House
01:00
Harvesters' Camp
01:00
Harvesters' Camp
02:00
Ancient Hearth
01:00
Ancient Hearth
02:00
Herb Garden
01:00
Herb Garden
02:00
Herbalists' Camp
01:00
Herbalists' Camp
02:00
Human House
01:00
Human House
01:00
Kiln
01:00
Kiln
02:00
Leatherworker
01:00
Leatherworker
02:00
Lizard House
01:00
Lizard House
01:00
Lumber Mill
01:00
Lumber Mill
02:00
Makeshift Post
01:00
Manufactory
01:00
Manufactory
02:00
Market
01:00
Market
02:00
Mine
01:00
Monastery
01:00
Monastery
02:00
Plantation
01:00
Plantation
02:00
Press
01:00
Press
02:00
Provisioner
01:00
Provisioner
02:00
Rain Mill
01:00
Rain Mill
02:00
Ranch
01:00
Ranch
02:00
Scavengers' Camp
01:00
Scavengers' Camp
02:00
Scribe
01:00
Scribe
02:00
Clothier
01:00
Clothier
02:00
Shelter
01:00
Shelter
01:00
Small Farm
01:00
Small Farm
02:00
Smelter
01:00
Smelter
02:00
Smithy
01:00
Smithy
02:00
Smokehouse
01:00
Smokehouse
02:00
Stamping Mill
01:00
Stamping Mill
02:00
Stonecutters' Camp
01:00
Stonecutters' Camp
02:00
Warehouse
01:00
Warehouse
02:00
Supplier
01:00
Supplier
02:00
Tavern
01:00
Tavern
02:00
Temple
01:00
Temple
02:00
Tinctury
01:00
Tinctury
02:00
Tinkerer
01:00
Tinkerer
02:00
Toolshop
01:00
Toolshop
02:00
Trading Post
01:00
Trappers' Camp
01:00
Trappers' Camp
02:00
Weaver
01:00
Weaver
02:00
Woodcutters' Camp
01:00
Woodcutters' Camp
02:00
Workshop
01:00
10× Wood
Workshop
02:00
10× Wood