Forbidden
Name | Time Needed | Materials Needed (1 per column) | Bad Stuff |
---|---|---|---|
Ancient Burial Site |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
A rotten matter creeps up from underneath the Burial Site. Spawns 6 pieces of Living Matter.
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 5 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 4 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 3 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
While working:
Woodcutting angers the dead. Hostility increases by +5 points for every 2 fallen trees. (Is active only when the corresponding Glade Event is being worked on)
|
Dark Gate |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Old tales talk of horrific, bloodthirsty apparitions emerging from beyond Dark Gates. Kills 10 random villagers.
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-4 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The mere presence of a Dark Gate makes the villagers fear for their lives. (-10 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
|
Fishmen Outpost |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Fishmen are small and cunning enough to sneak into a settlement and poison the food supply. Villagers have a +25% chance of death after eating.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 8 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 7 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 6 fallen trees.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 6 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
With each fallen tree, the Fishmen grow closer. Global Resolve is hit by a -2 penalty for every 5 fallen trees.
|
Hungry Mistworm |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Where there is one mistworm, soon many more will follow. Destroys all stored food (both raw and cooked).
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). (Is active only when the corresponding Glade Event is being worked on)
Cooked and raw food in the Warehouse is disappearing at a rate of 6 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Drainage Mole |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Drainage moles are intelligent beings, but they can be very bad-tempered when hungry. Kills villagers and destroys all resource nodes and buildings within a 20 field radius.
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -16 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -18 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -20 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
Villagers are afraid of going into the woods. All woodcutters and gatherers get a -22 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
|
Lightning Catcher |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Some scholars are trying to capture and harness the power of lightning... but their experiments usually bring destruction instead. Destroys 4 random buildings in the settlement.
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 200 points. (Is active only when the corresponding Glade Event is being worked on)
|
Destroyed Rainpunk Foundry |
04:30
05:00
05:30
06:00
|
|
Every 10:00:
The core of the machinery is unstable, and could explode at any minute. Destroys everything within a 18 field radius.
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 120 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 110 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 100 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
While working:
The corrupting power of the rain is seeping through your Rainpunk machinery. Every 90 seconds, a piece of living matter is spawned around the Rainpunk Foundry. (Is active only when the corresponding Glade Event is being worked on)
|
Giant Stormbird's Nest |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
With its giant wings, the Stormbird can bring even more stormy clouds over the settlement. Villagers get a -4 penalty to their Resolve during each storm. Multiplies with Hostility level. (Permanent. Won't be removed once the corresponding Glade Event is finished.)
1 Impatience Point
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
While working:
Disturbing the Stormbird's nest will instantly summon a storm, which will continue until your scouts have finished working on the event. (Active only when the corresponding Glade Event is being worked on, but canceling the work will not stop the storm)
Villagers get a -4 penalty to their Resolve for each Hostility level. (Is active only when the corresponding Glade Event is being worked on)
|
Wildfire |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
The mere presence of a fire spirit can cause spontaneous combustion in its vicinity. Destroys all stored fuel (Coal, Oil, Wood, Sea Marrow).
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 2 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 3 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 4 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fuel in the settlement's Warehouses is disappearing at a rate of 5 items every 15 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Dangerous
Name | Time Needed | Materials Needed (1 per column) | Bad Stuff |
---|---|---|---|
Ancient Shrine |
02:00
02:00
02:00
02:00
|
|
Every 08:00:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 5 random villagers.
|
Forgotten Temple of the Sun |
02:00
02:00
02:00
02:00
|
|
Every 08:00:
The Temple demands offerings. Destroys all trade goods in the Warehouse (packs of goods, Amber, Ancient Tablets).
|
Forsaken Crypt |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
What was once taken must now be given back. All stored
1 Impatience Point
While working:
The scent of your wealth makes the robbed spirit angry. You get -3 to Global Resolve for every 10
While working:
The scent of your wealth makes the robbed spirit angry. You get -4 to Global Resolve for every 10
While working:
The scent of your wealth makes the robbed spirit angry. You get -5 to Global Resolve for every 10
While working:
The scent of your wealth makes the robbed spirit angry. You get -6 to Global Resolve for every 10
|
Open Vault |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
A thick, spreading cloud of miasma. It kills every living being within a radius of 20 fields.
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -12 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 100% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -14 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 125% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -16 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 150% faster. (Is active only when the corresponding Glade Event is being worked on)
While working:
Strange voices can be heard from the sealed vault. All woodcutters and gatherers get a -18 penalty to Resolve. (Is active only when the corresponding Glade Event is being worked on)
The crown doesn't like you tinkering with ancient relics. Impatience grows 175% faster. (Is active only when the corresponding Glade Event is being worked on)
|
Ancient Shrine |
01:30
|
|
Every 00:45:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 3 random villagers.
Every 05:30:
Disturbing the ruins of the Great Civilization can have grave consequences. Kills 3 random villagers.
|
Fallen Beaver Traders |
03:30
04:00
04:30
05:00
|
|
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Beavers Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Fallen Harpy Scientists |
03:30
04:00
04:30
05:00
|
|
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Harpies Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Fallen Human Explorers |
03:30
04:00
04:30
05:00
|
|
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Humans Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Fallen Lizard Hunters |
03:30
04:00
04:30
05:00
|
|
Every 08:00:
Spawns at least 2 pieces of living matter.
While working:
Seeing their fallen kin has taken its toll on the villagers. (-6 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-8 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-10 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Seeing their fallen kin has taken its toll on the villagers. (-12 to Lizards Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Living Matter (Clone) |
02:30
03:00
03:30
04:00
|
|
Every 08:00:
The odor from living matter is making people feel sick. (-3 to Global Resolve)
Living matter has a tendency to spread uncontrollably. It multiplies, creating new clusters.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 2 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Living Matter |
02:30
03:00
03:30
04:00
|
|
Every 08:00:
The odor from living matter is making people feel sick. (-3 to Global Resolve)
Living matter has a tendency to spread uncontrollably. It multiplies, creating new clusters.
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 2 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 3 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 4 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Cooked and raw food in the Warehouse is disappearing at a rate of 5 items every 10 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Small Destroyed Caravan |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
1 Impatience Point
While working:
People are afraid of whatever destroyed the caravan. (-3 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-4 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Large Destroyed Caravan |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
1 Impatience Point
While working:
People are afraid of whatever destroyed the caravan. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-7 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
People are afraid of whatever destroyed the caravan. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
Hidden Trader Cemetery |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
A quick cover-up of this crime will prevent any serious consequences. Otherwise, the Merchant Guild will retaliate. All your goods are worth 50% less to traders.
1 Impatience Point
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Some secrets are better left untold. Get 20 Hostility every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Fishmen Cave |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Fishmen witches have prepared a special surprise for anyone trying to break into the cave. Spawns 3 Fishmen Totems.
1 Impatience Point
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
While working:
Trying to enter the Fishmen cave triggers hidden traps. A Fishmen Totem spawns every 60 seconds. (Is active only when the corresponding Glade Event is being worked on)
|
Fishmen Totem |
00:50
01:00
01:10
01:20
|
|
|
Rain Spirit Totem |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Though it may be primitive, Fishmen magic can be very effective. Destroys all roads in the settlement.
Villagers move 30% slower.
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
While working:
The forest’s Hostility is temporarily increased by 100 points. (Is active only when the corresponding Glade Event is being worked on)
|
Totem of Denial |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Heavy clouds are gathering around the Sacrifice Totem. The storm’s duration is increased by +100%, while drizzle and clearance seasons are decreased by -50%.
1 Impatience Point
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
While working:
Fishmen hate fire, and will do anything in their power to extinguish every last flame in the world. Blocks the ability to sacrifice goods in the Hearth. (Is active only when the corresponding Glade Event is being worked on)
|
Harmony Spirit Altar |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Harmony has been disturbed. (-5 to Global Resolve)
1 Impatience Point
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
While working:
All species become less Resilient. Resolve drops 500% faster.
|
Petrified Tree |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
The sickness of the petrified tree spreads throughout the settlement. Destroys all stored wood (planks, wood).
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 60% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 70% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 80% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
A petrified tree is radiating its sickness onto the entire forest. Tree felling is 90% slower. (Is active only when the corresponding Glade Event is being worked on)
|
Fuming Machinery |
02:00
02:00
02:00
02:00
|
|
Every 08:00:
The core of the machinery is unstable, and could explode at any minute. Destroys everything within a 10 field radius.
|
Leaking Cauldron |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
A toxic substance of unknown origin. Destroys all planted crops in farm fields.
Food tastes terrible due to contaminants from a leaking cauldron. (-8 to Global Resolve)
While working:
All food production (both raw and cooked) is 60% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 70% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 80% slower. (Is active only when the corresponding Glade Event is being worked on)
While working:
All food production (both raw and cooked) is 90% slower. (Is active only when the corresponding Glade Event is being worked on)
|
Stonetooth Termite Burrow |
03:30
04:00
04:30
05:00
|
|
Every 10:00:
Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).
While working:
Harvesting and planting are -50% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-5 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -60% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-6 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -70% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-7 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
While working:
Harvesting and planting are -80% slower. (Is active only when the corresponding Glade Event is being worked on)
Agitated termites can be a real nuisance. (-8 to Global Resolve) (Is active only when the corresponding Glade Event is being worked on)
|
None
Name | Time Needed | Materials Needed (1 per column) | Bad Stuff |
---|---|---|---|
Archaeological Discovery |
05:15
06:00
06:45
07:30
|
||
Archaeological Excavation |
05:15
06:00
06:45
07:30
|
||
Archaeological Reconstruction |
05:15
06:00
06:45
07:30
|
|
|
Archaeological Discovery |
05:15
06:00
06:45
07:30
|
||
Archaeological Excavation |
05:15
06:00
06:45
07:30
|
||
Archaeological Reconstruction |
05:15
06:00
06:45
07:30
|
|
|
Archaeological Discovery |
05:15
06:00
06:45
07:30
|
||
Archaeological Excavation |
05:15
06:00
06:45
07:30
|
||
Archaeological Reconstruction |
05:15
06:00
06:45
07:30
|
|
|
Small Encampment |
01:00
01:00
01:00
01:00
|
||
Large Encampment |
02:00
02:00
02:00
02:00
|
||
Small Abandoned Cache |
01:00
01:00
01:00
01:00
|
4× Simple Tools
6× Simple Tools
8× Simple Tools
10× Simple Tools
|
|
Medium Abandoned Cache |
02:00
02:00
02:00
02:00
|
8× Simple Tools
10× Simple Tools
12× Simple Tools
14× Simple Tools
|
|
Large Abandoned Cache |
03:00
03:00
03:00
03:00
|
12× Simple Tools
14× Simple Tools
16× Simple Tools
19× Simple Tools
|
|
Ghost Chest |
01:00
01:00
01:00
01:00
|
|
|
Ghost Chest |
01:00
01:00
01:00
01:00
|
|
|
Clay Deposit (Large) |
02:00
|
||
Clay Deposit (Small) |
02:00
|
||
Dewberry Bush (Large) |
02:00
|
||
Dewberry Bush (Small) |
02:00
|
||
Flax Field (Large) |
02:00
|
||
Flax Field (Small) |
02:00
|
||
Herb Node (Large) |
02:00
|
||
Herb Node (Small) |
02:00
|
||
Leech Broodmother (Large) |
02:00
|
||
Leech Broodmother (Small) |
02:00
|
||
Grasscap Mushrooms (Large) |
02:00
|
||
Grasscap Mushrooms (Small) |
02:00
|
||
Ancient Proto Wheat |
02:00
|
||
Dead Leviathan |
02:00
|
||
Giant Proto Fungus |
02:00
|
||
Moss Broccoli Patch (Large) |
02:00
|
||
Moss Broccoli Patch (Small) |
02:00
|
||
Grasscap Mushrooms (Large) |
02:00
|
||
Grasscap Mushrooms (Small) |
02:00
|
||
Reed Field (Large) |
02:00
|
||
Reed Field (Small) |
02:00
|
||
Root Deposit (Large) |
02:00
|
||
Root Deposit (Small) |
02:00
|
||
Sea Marrow Deposit (Large) |
02:00
|
||
Sea Marrow Deposit (Small) |
02:00
|
||
Slickshell Broodmother (Large) |
02:00
|
||
Slickshell Broodmother (Small) |
02:00
|
||
Snake Nest (Large) |
02:00
|
||
Snake Nest (Small) |
02:00
|
||
Stone Deposit (Large) |
02:00
|
||
Stone Deposit (Small) |
02:00
|
||
Stormbird Nest (Large) |
02:00
|
||
Stormbird Nest (Small) |
02:00
|
||
Swamp Wheat Field (Large) |
02:00
|
||
Swamp Wheat Field (Small) |
02:00
|
||
Wormtongue Nest (large) |
02:00
|
||
Wormtongue Nest (small) |
02:00
|
||
Ghost of a Blight Fighter Captain |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Suppressed Rebel |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys 6 stored
|
Ghost of a Resentful Human |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Ale, Coats, Incense, Training Gear, Wine, Scrolls, Cosmetics.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of the Queen's Lickspittle |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The ghosts are disappointed in you. You receive 0.5 Impatience Points.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Lizard Leader |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Beavers).
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Tortured Harpy |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Humans).
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Beaver Engineer |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Lizards).
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Poisoned Human |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Harpies).
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Mad Alchemist |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Sea Marrow, Oil, Coal.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Lizard Worker |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Beavers).
Pain and suffering speak through the phantoms of the past. Destroys all stored Berries, Eggs, Grain, Herbs, Insects, Meat, Mushrooms, Roots, Vegetables.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Starved Harpy |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The Restless Spirits want revenge, or they will never find peace. Kills 3 villagers (Humans).
Pain and suffering speak through the phantoms of the past. Destroys all stored Berries, Eggs, Grain, Herbs, Insects, Meat, Mushrooms, Roots, Vegetables.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of an Innkeeper |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Biscuits, Jerky, Pickled Goods, Pie, Skewers.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Deranged Scout |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Furious Villager |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Amber, Ancient Tablet.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Scared Firekeeper |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
The offended ghost has brought misfortune upon you. Hostility is increased by 80.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Loyal Servant |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
Pain and suffering speak through the phantoms of the past. Destroys all stored Simple Tools, Infused Tools.
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Defeated Viceroy |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Druid |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Royal Gardener |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Hooded Knight |
00:04
00:05
00:05
00:06
|
|
Every 35:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Fire Priest |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Treasure Hunter |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Royal Architect |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Worried Carter |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Storm Victim |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Mourning Harpy |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Terrified Woodcutter |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Lizard General |
00:04
00:05
00:05
00:06
|
|
Every 30:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Friendly Advisor |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Ghost of a Fallen Newcomer |
00:04
00:05
00:05
00:06
|
|
Every 45:00:
If the calm ghost's request is not met in time, it will simply vanish.
|
Haunted Beaver House |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Brewery |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Herb Garden |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Human House |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Market |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Rain Mill |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Small Farm |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Haunted Temple |
02:37
03:00
03:22
03:45
|
|
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 60 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 50 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 40 seconds.
While working:
Horrific phantoms appear before the villagers. Get -3 to Global Resolve every 30 seconds.
|
Alchemist's Hut |
01:00
|
|
|
Alchemist's Hut |
02:00
|
|
|
Apothecary |
01:00
|
|
|
Apothecary |
02:00
|
|
|
Artisan |
01:00
|
|
|
Artisan |
02:00
|
|
|
Bakery |
01:00
|
|
|
Bakery |
02:00
|
|
|
Bath House |
01:00
|
|
|
Bath House |
02:00
|
|
|
Beaver House |
01:00
|
|
|
Beaver House |
01:00
|
|
|
Big Shelter |
01:00
|
|
|
Big Shelter |
01:00
|
|
|
Brewery |
01:00
|
|
|
Brewery |
02:00
|
|
|
Brick Oven |
01:00
|
|
|
Brick Oven |
02:00
|
|
|
Brickyard |
01:00
|
|
|
Brickyard |
02:00
|
|
|
Butcher |
01:00
|
|
|
Butcher |
02:00
|
|
|
Carpenter |
01:00
|
|
|
Carpenter |
02:00
|
|
|
Cellar |
01:00
|
|
|
Cellar |
02:00
|
|
|
Clan Hall |
01:00
|
|
|
Clan Hall |
02:00
|
|
|
Clay Pit |
01:00
|
10× Wood
|
|
Clay Pit |
02:00
|
10× Wood
|
|
Rain Collector |
01:00
|
|
|
Rain Collector |
02:00
|
|
|
Cookhouse |
01:00
|
|
|
Cookhouse |
02:00
|
|
|
Cooperage |
01:00
|
|
|
Cooperage |
02:00
|
|
|
Crude Workstation |
01:00
|
4× Wood
|
|
Druid's Hut |
01:00
|
|
|
Druid's Hut |
02:00
|
|
|
Explorers' Lodge |
01:00
|
|
|
Explorers' Lodge |
02:00
|
|
|
Homestead |
01:00
|
|
|
Homestead |
02:00
|
|
|
Field Kitchen |
01:00
|
4× Wood
|
|
Finesmith |
01:00
|
|
|
Finesmith |
02:00
|
|
|
Foragers' Camp |
01:00
|
6× Wood
|
|
Foragers' Camp |
02:00
|
6× Wood
|
|
Forum |
01:00
|
|
|
Forum |
02:00
|
|
|
Furnace |
01:00
|
|
|
Furnace |
02:00
|
|
|
Granary |
01:00
|
|
|
Granary |
02:00
|
|
|
Greenhouse |
01:00
|
|
|
Greenhouse |
02:00
|
|
|
Grill |
01:00
|
|
|
Grill |
02:00
|
|
|
Grove |
01:00
|
2× Planks
|
|
Grove |
02:00
|
2× Planks
|
|
Guild House |
01:00
|
|
|
Guild House |
02:00
|
|
|
Harpy House |
01:00
|
|
|
Harpy House |
01:00
|
|
|
Harvesters' Camp |
01:00
|
6× Wood
|
|
Harvesters' Camp |
02:00
|
6× Wood
|
|
Ancient Hearth |
01:00
|
|
|
Ancient Hearth |
02:00
|
|
|
Herb Garden |
01:00
|
2× Planks
|
|
Herb Garden |
02:00
|
2× Planks
|
|
Herbalists' Camp |
01:00
|
6× Wood
|
|
Herbalists' Camp |
02:00
|
6× Wood
|
|
Human House |
01:00
|
|
|
Human House |
01:00
|
|
|
Kiln |
01:00
|
|
|
Kiln |
02:00
|
|
|
Leatherworker |
01:00
|
|
|
Leatherworker |
02:00
|
|
|
Lizard House |
01:00
|
|
|
Lizard House |
01:00
|
|
|
Lumber Mill |
01:00
|
|
|
Lumber Mill |
02:00
|
|
|
Makeshift Post |
01:00
|
4× Wood
|
|
Manufactory |
01:00
|
|
|
Manufactory |
02:00
|
|
|
Market |
01:00
|
|
|
Market |
02:00
|
|
|
Mine |
01:00
|
|
|
Monastery |
01:00
|
|
|
Monastery |
02:00
|
|
|
Plantation |
01:00
|
2× Planks
|
|
Plantation |
02:00
|
2× Planks
|
|
Press |
01:00
|
|
|
Press |
02:00
|
|
|
Provisioner |
01:00
|
|
|
Provisioner |
02:00
|
|
|
Rain Mill |
01:00
|
|
|
Rain Mill |
02:00
|
|
|
Ranch |
01:00
|
|
|
Ranch |
02:00
|
|
|
Scavengers' Camp |
01:00
|
6× Wood
|
|
Scavengers' Camp |
02:00
|
6× Wood
|
|
Scribe |
01:00
|
|
|
Scribe |
02:00
|
|
|
Clothier |
01:00
|
|
|
Clothier |
02:00
|
|
|
Shelter |
01:00
|
4× Wood
|
|
Shelter |
01:00
|
4× Wood
|
|
Small Farm |
01:00
|
2× Planks
|
|
Small Farm |
02:00
|
2× Planks
|
|
Smelter |
01:00
|
|
|
Smelter |
02:00
|
|
|
Smithy |
01:00
|
|
|
Smithy |
02:00
|
|
|
Smokehouse |
01:00
|
|
|
Smokehouse |
02:00
|
|
|
Stamping Mill |
01:00
|
|
|
Stamping Mill |
02:00
|
|
|
Stonecutters' Camp |
01:00
|
6× Wood
|
|
Stonecutters' Camp |
02:00
|
6× Wood
|
|
Warehouse |
01:00
|
|
|
Warehouse |
02:00
|
|
|
Supplier |
01:00
|
|
|
Supplier |
02:00
|
|
|
Tavern |
01:00
|
|
|
Tavern |
02:00
|
|
|
Temple |
01:00
|
|
|
Temple |
02:00
|
|
|
Tinctury |
01:00
|
|
|
Tinctury |
02:00
|
|
|
Tinkerer |
01:00
|
|
|
Tinkerer |
02:00
|
|
|
Toolshop |
01:00
|
|
|
Toolshop |
02:00
|
|
|
Trading Post |
01:00
|
6× Wood
|
|
Trappers' Camp |
01:00
|
6× Wood
|
|
Trappers' Camp |
02:00
|
6× Wood
|
|
Weaver |
01:00
|
|
|
Weaver |
02:00
|
|
|
Woodcutters' Camp |
01:00
|
4× Wood
|
|
Woodcutters' Camp |
02:00
|
4× Wood
|
|
Workshop |
01:00
|
10× Wood
|
|
Workshop |
02:00
|
10× Wood
|