
Export Specialization
Gain +1 to production yields for all packs of goods.
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Thrill of Exploration
Discovering a glade gives a +3 boost to Global Resolve for 1.5 minutes (this effect stacks duration).
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Sahilda's Secret Cookbook
Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10
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Advanced Fuel
All fuel recipes are 25% faster.
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Woodpecker Technique
Gain 1
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Steel Pickaxes
+2 to
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Exploration Contract
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20
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Ancient Artifact
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
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Value Added Tax
Gain 2
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Trade Logs
Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive +25% quicker.
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Nets
+2 to
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Cosmetic Specialization
The settlement specializes in cosmetic production. Gain +1 to Harpy Resolve for every 70
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Religious Settlement
The settlement specializes in incense production. Gain +1 to Human Resolve for every 70
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Training Grounds
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70
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Lost in the Wilds
Gain one villager every time you discover a new glade.
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Metallurgic Proficiency
All recipes that use metal or ore will be produced +33% quicker.
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Protected Trade
The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by -15 points every time you sell goods worth 25 Amber.
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Vineyard Town
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70
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Survivor Bonding
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
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Stormwalker Training
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
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Reinforced Axes
Woodcutting is way easier. Woodcutters' Camp production is 40% quicker.
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Chicken or Egg?
Gain 1 Harpy for every 25
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Surprise Child
Gain 1 Lizard for every 25
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Small Press
A useful mill upgrade. Gain 3
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Dye Extractor
Gain 5
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Peasant Supplies
Receive 3
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Golden Marrow
Some fossils contain valuable surprises. Gain 2
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Deep Pockets
Receive 10
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Bed and Breakfast
This time, it's the guild who’s going to pay you, not the other way around. Gain 10
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Bread Peels
Bakery production is 50% quicker.
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Blood Price Contract
A shady, but lucrative deal. Gain 10
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Rain Pumps
Brewery production is 50% quicker.
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Cannibalism
Gain 30
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Clay Delivery Line
3
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Burnt to a Crisp
Gain 20
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Firekeeper's Armor
Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.
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Leftover Crops
Gain 1
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Guild Catalogue
Traders will have 1 more cornerstone for sale.
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Fiber Delivery Line
3
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Grain Delivery Line
3
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Grain Bags
Specialized grain farming techniques.
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Spices
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Silent Looting
Your scouts have learnt how to be cautious when looting abandoned caches. Every opened cache lowers Hostility by -15 points.
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Forest Mitigation
Each newly completed Glade Event lowers Hostility by -10.
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Safe Haven
-40 to Hostility for every hub upgraded to level Neighborhood (or higher).
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Generous Gifts
Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every hub level gained.
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Tanning Racks
+2 to
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Flame Amulets
An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.
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Local Taxes
Villagers will give you their very last piece Amber just for a pint of decent ale. Gain 20
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Meat Specialization
You've managed to enlist some excellent hunters.
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Moldy Grain Seeds
A new type of grain. Gain 3
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Trade Negotiations
Trade routes are worth 1 more
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Fungal Guide
Ancient mushroom farming techniques are described within.
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Biscuit Diet
A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of
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Well-Rested Workers
Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +10% chance of doubling their yields.
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Crowded Caravan
Each newcomer group has 2 additional villagers.
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Prosperous Archaeology
The people are invigorated by every discovered cache. Gain a stack of the Wealth Effect (+1 to Global Resolve) for every 2 caches opened.
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Friendly Relations
Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively)
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Root Delivery Line
3
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Fiery Wrath
Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.
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Reinforced Tools
+50% to amount of goods produced in the Small Farm.
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Steel Mattocks
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Hidden Reward
Gain 1
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Tightened Belt
Travel cost on trade routes is reduced by -1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
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Giant Vegetables
+2 to
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Moss Broccoli Seeds
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Prayer Book
Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
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Over-Diligent Woodworkers
Some woodworkers just can't stop working. Gain 3
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Lumber Tax
Gain 1
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Extraction Tools
A set of specialized tools made to extract artifacts. Gain 1
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Back to Nature
An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
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Cheap Construction
All buildings cost 40% less, but every discovered resource node has -5 fewer charges.
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Without Restrictions
Villagers have a +10% chance of receiving bonus yields from production, but consumption control is disabled.
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Copper Extractor
Machinery specialized in extracting copper from petrified trees. Gain 1
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Small Distillery
The fresh resin still glows softly with the rain's essence. Gain 4
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Rain Collector Filter
Powerful equipment for filtering small crystals.
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Exploration Training
Rigorous training has made your scouts exceptionally efficient. For every 5 villagers with the need for brawling fulfilled, the chance of bringing back twice as many goods from events increases by +20%.
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Exploration Expedition
You took some of the best explorers from the Smoldering City with you. Get a constant -5 penalty to Global Resolve, but +15 to Global Resolve for 5 min. every time a new glade is discovered.
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Worker's Rations
All workers have a +10% higher chance of doubling their production, but they also have a +25% higher chance of consuming twice as much food during a break.
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Family Gratitude
Relatives of your villagers send gifts for treating their family members well. Get 40
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Rooty Ground
Strange roots spread across the land.
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Old Fedora Hat
An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of bringing back twice as much from Glade Events by 50%.
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Forge Trip Hammer
A powerful hammer is installed in each Crude Workstation, but working conditions decrease.
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Calming the Forest
Every 2 newly completed Dangerous and Forbidden Glade Events lowers Hostility by -50.
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Baptism of Fire
Every 2 burnt Blightrot Cysts lowers Hostility by -10. While the Hearth is corrupted, you’re unable to sacrifice resources.
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Crowded Houses
All houses have room for 1 more villagers.
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Queen's Gift
A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by +50 for every Impatience point you have.
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Hunter-Gatherers
All camp production is increased by 50%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp.
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Blight Extractor
A curious invention used for extracting Amber from Blightrot Cysts. Every completely infected building (100% Blightrot) generates 3
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Ancient Pact
The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous or Forbidden Glades kills 1 villager.
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Firelink Ritual
There is nothing the forest hates more than fire. Every 5 villagers with the need for religion fulfilled decrease the forest’s Hostility by -25.
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Lost Supplies
An unusual amount of supplies can be found in some glades. Gain 40
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Mist Piercers
You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5.
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Mushroom Seedlings
All farms can plant
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Overexploitation
Newly discovered resource nodes have 20 more charges, but you’ll gain +15 Hostility upon picking this cornerstone.
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Free Samples
Gain 1
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Work Safety Guide
A standardized set of rules. Every 5 villagers with the need for education fulfilled will increase global production speed by 25%.
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Rich Glades
Newly discovered resource nodes have 10 more charges.
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Firekeeper's Prayer
Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.
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Trade Hub
The settlement is known as a trading hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing the Reputation gained from Resolve by -50%.
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Generous Rations
Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.
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Rebellious Spirit
The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points.
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Prosperous Settlement
Gain a stack of the Wealth Effect (+1 to Global Resolve) each time you sell goods worth 40
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Frequent Caravans
The constant flow of goods keeps your villagers distracted. Boosts Global Resolve by 3 for 60 seconds every time you finish a trade route (duration stacks).
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Bone Tools
Gain 2
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Improvised Tools
Woodcutters are tasked with creating makeshift tools. Discovering a glade grants 5
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Deserted Caravans
Global production is 50% faster, but trading is unavailable.
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Urban Planning
For every 10 completed trade routes, all houses will have room for one more person, but construction is 25% slower.
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Hidden from the Queen
The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die.
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Smuggler's Visit
A shady character appears in your settlement. You can choose one blueprint from all unlocked blueprints.
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No Quality Control
Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50
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Woodcutter's Prayer
If you want to take, you first must give. +1 to
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Sharp Sickles
+2 to
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Leather Gloves
+2 to
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Carpenter's Tools
Building materials are the foundation of every settlement. Production is 50% quicker in the building: Crude Workstation.
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Reinforced Tools
+50% to amount of goods produced in the Small Farm.
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Efficient Brewing
+50% to amount of goods produced in the Brewery.
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Salted Jerky
+5 to